Packt

Unity 2022 Fundamentals: Building 2D Games with C#

Packt

Unity 2022 Fundamentals: Building 2D Games with C#

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn to navigate Unity 2022 and use its core tools to develop 2D games.

  • Develop skills in C# programming and object-oriented design for game development.

  • Implement game mechanics, including player controls, enemy AI, and object pooling.

Details to know

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Recently updated!

May 2026

Assessments

9 assignments

Taught in English

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This course is part of the Unity 2022 by Example Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 9 modules in this course

This module introduces you to the essential tools and workflows for getting started with Unity 2022. You will learn how to install and navigate Unity Hub, understand render pipelines and package management, and create your first 2D game character using the Sprite Renderer. By the end, you'll be comfortable moving around the Unity Editor and managing basic project components.

What's included

1 video5 readings1 assignment

This module guides learners through building a 2D collection game in Unity, covering essential skills such as importing and slicing sprite sheets, designing tile-based levels, and implementing player movement with C# scripting. Learners will explore Unity's component-based architecture, utilize the new Input System, and apply basic vector math to control game characters. By the end, you'll have a playable level and a foundational understanding of 2D game development workflows.

What's included

1 video13 readings1 assignment

This module guides learners through finalizing a 2D collection game in Unity by implementing collectible items, hazards, and win/lose conditions. You will enhance your game with UI elements, timers, and scripts to track progress and manage game states. By the end, you'll have a playable level with interactive mechanics and feedback systems.

What's included

1 video8 readings1 assignment

This module guides learners through the process of building immersive 2D adventure game environments in Unity. You will learn how to import and prepare custom art assets, utilize Tilemap and Sprite Shape tools, animate elements with splines, and enhance gameplay with UnityEvents and environmental polish.

What's included

1 video8 readings1 assignment

This module guides learners through the process of enhancing an adventure game by generating sprite mesh geometry, setting up inverse kinematics, and creating character animations. Participants will also implement player input handling and refine movement using physics materials, gaining practical experience with Unity's animation and input systems.

What's included

1 video7 readings1 assignment

This module introduces the fundamentals of object pooling in Unity 2022, guiding learners through the process of preparing assets, utilizing UML diagrams for design, and implementing a pooled shooting system with prefabs. Learners will gain practical experience in optimizing game performance and structuring reusable gameplay components.

What's included

1 video3 readings1 assignment

This module guides learners through enhancing player actions and refining enemy behaviors in Unity. You'll explore visual polish techniques using Shader Graph and 2D lighting, and implement flexible enemy AI with Scriptable Objects, Prefab Variants, and finite state machines. By the end, you'll be able to create engaging, dynamic interactions between players and enemies.

What's included

1 video8 readings1 assignment

This module guides learners through enhancing a Unity-based adventure game by implementing interfaces for health, damage, and healing systems, as well as adding visual effects and enemy wave spawning. Learners will gain hands-on experience with component-based design, event-driven programming, and reusable scripting patterns to extend game functionality.

What's included

1 video8 readings1 assignment

This module guides learners through finalizing an adventure game by implementing a flexible health system, managing events with a Singleton pattern, and ensuring quest name consistency. Learners will also create and randomize collectible key items, set up a sliding puzzle lock, and update rendering techniques for enhanced gameplay and visuals.

What's included

1 video12 readings1 assignment

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